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Guffrus

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A member registered Dec 26, 2018

Recent community posts

So another thing that i dont like is that when things are destroyed they are deleted and to rebuild them i have to both remember what i built where and spend what is always the most valuable resource in a game, my APM - actions per minute, my time.


I would like to see things being repaired, perhaps involving trucks.

Walls are really broken atm, they just dont work, they either completely block the entire threat or they shatter instantly like glass.  I think i would prefer them to do a better job of blocking and funneliing enemies but for me to have a requirement to leave the bugs a path to get in and for some types of bugs to be able to climb over or maybe use the walls themselves.

A huge part of the problem with these bug attacks is as i said before how binary it is, they either break through and win or they dont.

Its just a concentrated mass which do loads of damage, like those bomb bugs, they are really not good, they are so powerful but none of it is in a good way.

There is no struggle, no finesse.  All the bugs just go route one for the main base and i know thats the only thing i ever have to defend.


I want to have to defend everything and to be defending against more smaller attacks, perhaps building after a much longer time to one crushing final wave?

I really dont like the mechanic that lets me recover lost purple, it seems like a patch fix to cover a broken core.

I want the outcome to be decided by my planning and the strategic choices made, right now it is decided by how much i abuse the community centre bug but more so it is entirely economic, did i make enough gold to build enough roads to mine enough purple to build enough or any defences to win or not, while i can see that is always going to be a factor it should not be the single deciding factor and all other choices and considerations irrelevant.

Something i did really like was building remote bases but the power tab etc only considers it to be one base and there is no requirement for a sub command centre to build in a remote location or anything like that, I dont have to join up these things.

Maybe i could be shipping minerals by air between pockets of bases with a sea of chaos in between?

I dont know if you ever played the original dune rts game, those were truely awful days for gaming, its extremely painful to go back to it now, but there was one very good thing in it and that was ornithopters, if you had those they would pick up your spice harvesters and take them back to the base but you didnt have to have them it was a boon and that was really awesome.

Actually it was the best thing about the game, building up a fleet of harvesters backed by a smaller amount of ornithopters.

Sandworms are cool.

Im not sure if that fits into what you are doing here or not really but i guess it goes with this idea Im putting forward about securing pockets of the map and intermitant danger being outside which can be further migitated with rare / valueable air lifts out to safety.

I would also like an auto update patcher, right now Im not sure where i am getting my updates from, i guess here but i would have to check and no patch since oct means its going to be a while so i am hoping i dont forget about the game or something?

I use steam a lot, which is probably awful but it keeps thing updated for me? =/

Really enjoyed it, hopeful that work will continue.


My biggest complaint is about pacing, I never feel ready for waves to come and its ironman so I feel pressured to be working putting stuff down during the wave to give myself the best chance of survival and then i am missing all of the eye candy.

I would prefer these phases of the game to be broken up, either I cannot build at all when the wave comes so i just sit back and watch and whatever happens happens or my preference which would be that pause building isnt so much of a requirement and attacks are more continuous so that i can enjoy the eye candy.


Not sure if it is working as intended, probably it isnt but I was using the residential sites, community centres i think they are called as meat shields, stuffing them into choke points with guns behind.

They regenerate health and the cars that drive round them destroy bugs and the biggest bugs dont fit around them.


It all feels a bit binary atm, either i crush everything easily or get crushed, I would like to be building all over the map and leaving channels for bugs to march through being worn down on their way through with check points at chokes and such but I dont have enough time or enemies to do that.


It takes a long time to get started and then ends too quickly.  I enjoy building and layout planning and such like but actually the layout is not really relevant, you either build up your gold and purple resources fast enough or you didnt.


Power management makes no sense, didnt really use the fertilizer, was expecting windmills as with planetbase.


Trucks never go home nor is there a requirement to give them a way home.


Would prefer a more complex and meaningful economy and more reason to make complex defences, I pretty much just built machine gun towers and waste missiles.

I did use mortars and lava things where possible but they just didnt seem necessary, it was overly difficult to get lava things into position as i was already dealing with roads, walls and power lines.

I would very much like to gates to allow roads to go past walls.

Mortars are a mixed bag because you really need them to be placed where they will fire against static targets blocked by walls, but if you then later put down a range booster it will screw up the placements so its kind of a ball ache for no benefit, waste launchers are superior in every way.


I really liked the guys on the walls and in early stages of the game they were a great way to have cheap powerless defences but this didnt scale well later in the game where the real estate required to make people was far more costly than simply making more power to run more effective weapons, I would like to see less arbitary drains on population usage to allow soliders on walls to play a greater role later in the game.

Lava pipes also should be able to pass underneath walls.


Btw it makes no sense that I am not using the lava to make energy though i do like the idea of sucking up the lava and blasting it at bugs, its certainly a cool idea.